MATTEL ELECTRONICS B-17 BOMBER Voice Synthesis Cartridge Instructions In the last years of World War II, the Allies prepared for the biggest invasion in history. Across the English Channel, "Fortress Europe" waited. From the North Sea to the Mediterranean, countless air raids were flown over factories ... airfields ... refineries ... warships. The USAAF B-17, together with RAF Lancasters and Sterlings, took heavy explosives to key targets across Europe. The bombers met fighter planes and deadly flak. It took great teamwork and fast reflexes to complete each mission and get back to England. Now the computer lets YOU relive some of those heroic battles in the sky... B-17 BOMBER IS PROGRAMMED FOR USE WITH BOTH THE MASTER COMPONENT AND INTELLIVOICE™ VOICE SYNTHESIS MODULE. Plug Voice Synthesis Module into game console. Then insert game cartridge into Voice Synthesis Module. (See INTELLIVOICE™ instructions for equipment connection details.) -------------------------------------------------------------------------------- OBJECT OF THE GAME Pick a target, then fly to it. The voices of your fellow crew members tell you when and where enemy fighters and flak appear. When you hear a "bandit's" position, move to the machine gun where you can get a shot at the fighter. Over the target, aim bombsight and release bombs. Watch the fuel and don't stay too long: you've got to get back to England to refuel, rearm and repair your bomber. Fly as many missions as you can, for the best game score. -------------------------------------------------------------------------------- GAME CONTROLS Slide overlays in hand controller frames so they cover the keypads. -------------------------------------------------------------------------------- CONTROLS IN BRIEF PHASE I: Strategic Map SET SKILL LEVEL. See page How to Play. PREVIEW TARGET. Move cursor to position (use Disc), then press [PREVIEW]. SELECT TARGET. Move cursor to position (use Disc). Press ANY ACTION BUTTON. LOAD MORE BOMBS (not essential). Press [GAUGES], then TOP LEFT ACTION BUTTON -- once for each added bomb. NOTE: This function does not work at PRACTICE Skill Level. TAKE OFF. Press [GAUGES], then LOWER LEFT ACTION BUTTON. KEEP PRESSING UNTIL TOP ENGINE SPEED IS REACHED (2500 RPM). Stay at 2500 PRM to gain altitute and increase airspeed. PHASE II: In-flight action Listen to crew voice warnings about attacking fighters. To SEE ENEMY PLANES, press directional GUN key. (Page 7) To FIRE MACHINE GUN. Aim with Disc, then press ANY ACTION BUTTON. To CHECK FUEL, SPEED, ALTITUDE, etc., press [GAUGES]. To CHANGE ENGINE SPEED, press [GAUGES], then LOWER ACTION BUTTON: LEFT to go faster, RIGHT to go slower. To CHECK MAP, press [MAP]. To CONTROL PLANE, press [PILOT] and use Disc: THE DISC ALSO CONTROLS PLANE WHEN GAUGES ARE DISPLAYED. PHASE III: Bomb run To SEE TARGET below, press [BOMB BAY] AIM BOMBSIGHT with DISC -- DROP BOMBS by pressing ANY ACTION BUTTON. HOW TO PLAY B-17™ BOMBER When game cartridge is inserted in the INTELLIVOICE module, press [RESET]. The copyright message appears and a voice announces the start of the game. Press DISC. You see... THE NEXT CONTROL YOU TOUCH DETERMINES THE GAME SKILL LEVEL PRESS... LEVEL INITIAL PAYLOAD* ENEMY DEFENSES [PILOT] Practice 200 Bombs Easy to fight off [12:00 GUN] 2 10 Bombs Easy to fight off [BOMB BAY] 3 8 Bombs More fighters & flak [GAUGES] 4 6 Bombs Moderately tough [5] 5 4 Bombs Very tough [PREVIEW] 6 2 Bombs Awesome! *NOTE: AT GAME LEVELS 2 THROUGH 6 THESE BOMB LOADS CAN BE CHANGED TO ANY NUMBER FROM 1 TO 17. BUT MORE BOMBS MEAN LESS FUEL! PREVIEW TARGETS Move cursor to any target. Press [PREVIEW]. You see a closeup of that target and its score value. To check another target, press [MAP] and relocate cursor. Industrial targets and warships more distant from England have higher score values. Airports score 5 points; AA batteries score 1 point each. SET DESTINATION Move cursor to any location. Press ANY ACTION BUTTON. That position flashes, and is your flight destination. Set a direct route to the target, or head for an intermediate checkpoint. You can re-set your destination any time during the flight when the map is displayed. READY FOR TAKEOFF Press [GAUGES] to see assigned bomb load and fuel supply (determined by the Skill Level you picked). To carry more bombs and less fuel, press TOP LEFT ACTION BUTTON. The computer adds one bomb each time this button is pressed. Maximum load: 17. After 17, the number of bombs recycles as the button is pressed repeatedly. The computer subtracts an equal weight of fuel to keep payload within the B-17's capacity. (NO EXTRA BOMBS AT PRACTICE LEVEL) RIGHT NUMBER IS CURENT SPEED; LEFT NUMBER IS PROJECTED SPEED AT CURRENT CONTROL SETTINGS. TAKEOFF When Gaugesare displayed, use Disc to set PITCH and ROLL settings to zero. Start engines by pressing LOWER LEFT ACTION BUTTON. Keep pressing until RPM reaches maximum power (2500). As you approach takeoff speed above 90 MPH, touch bottom of Disc to raise the plane's nose and start climbing. Adjust pitch to increase altitude while maintaining airspeed. At 500ft, the BOMB BAY door opens. To see a straight-down view, press that key. IN THE PILOT'S SEAT To see a view from the plane's cockpit, press [PILOT]. You see the horizon, which is green if the B-17 is over land and blue if over water. Turn left or right, change altitude with the Disc. These indicators show current control settings: P = Pitch V = Velocity A = Altitude NAVIGATION Press MAP to see the Navigator's view. You can change destination any time during the flight. Move the cursor to the location you want, then press ANY ACTION BUTTON. The view destination starts flashing. SHOOT DOWN "BANDITS" When you hear warnings of approaching enemy fighters, move to the machine gun where you can see the attacker. Press one of these keys: "BANDITS 12 O'CLOCK" 12:00 GUN "BANDITS 3 O'CLOCK" 3:00 GUN "BANDITS 6 O'CLOCK" 6:00 GUN "BANDITS 9 O'CLOCK" 9:00 GUN Aim gunsight with Disc, then press ANY ACTION BUTTON to shoot. Red numerals in upper right corner indicate remaining rounds (each burst contains 10 bullets). IF FIGHTERS SHOOT YOU FIRST YOU SEE 3 BULLET HOLES IN GUN PORT. THAT MACHINE GUN IS DISABLED FOR REMAINDER OF THE MISSION. IT WILL BE REPAIRED WHEN YOU RETURN TO ENGLAND. BOMBS AWAY! When you get close to the target zone, press [BOMB BAY] to see the Bombardier's view. When you hear the warning "Target in sight", get ready to aim bombsight with the Disc. To drop bombs, press ANY ACTION BUTTON. IF YOUR PLANE HAS BEEN DAMAGED BY FLAK, THE BOMBSIGHT MAY NOT APPEAR. YOU CAN STILL AIM BOMBS, BUT WITHOUT THE AID OF VISIBLE CROSSHAIRS. FLAK ATTACK When your bomber is being fired upon by ground batteries you see and hear black bursts of flak. To lessen the chances of being hit, press [PILOT] or [GAUGES]. Change airspeed, altitude, bank left or right -- move around to present a more difficult target. GET HOME SAFELY! The game continues until your plane crashes. Fly as many missions as you can. Save enough fuel for the return trip. If you are at a relatively high altitude, set pitch to fly in a slow descent. Reduce RPM to conserve fuel. Maintain at least 90 MPH airspeed to avoid stalling. If you need to jettison fuel to conserve airspeed, press either TOP ACTION BUTTON. If you clear the English coast on your return, the computer will "land" you automatically. SCORING Press [SCORE] any time during the game to see net points for the current mission and the game so far. You get 2 points for each enemy fighter you hit, and target scores as indicated on Preview displays. Bonus points are awarded for completing each mission. Points are deducted for hits on the B-17. There's a heavy score penalty if you bomb England! -------------------------------------------------------------------------------- ©1982 Mattel, Inc. No. 3884 All Rights Reserved